DX11 SYNC

Renders all Cameras currently set in the sync mask in reverse order. The ordering is to ensure that any render targets are drawn before they
are eventually used by the main camera (id 0).
This function also updates various per-frame settings and should thus be called once in each main loop cycle even if you do all your rendering by
manually calling DX11 RENDER CAMERA.

  Syntax
DX11 SYNC [mask]
  Parameters
[Optional] mask
Dword
You can optionally provide a 32-bit sync mask here. If omitted the default one will be used.

  Returns

This function does not return a value.

  See also

CORE Functions Menu
DX11 Function Categories